Animation-based combat

I was able to get the parkour elements for this game done and over with fairly quickly because it only really needs the wall-running. I still have yet to play an animation for both sides of the wall, but it works fine other than that.

However, doing the combat as I intended seems to be a bit on the difficult side. Shooting is easy enough to do, but setting up a melee combat system relies on animations and collision detection. As a result, I've taken longer than I thought to even get something into the game. I've downloaded animations from Mixamo to act as placeholders to facilitate the creation of melee attacks. It's still gonna take a while to actually do anything with them though.

8 views0 comments

Recent Posts

See All

Splash! Dev log 4

I finally fixed the problem I was working on! It's a really bad, incredibly buggy fix, but at least it works. I started this session off adding an event tick to the spawner to delete itself if it ever



  • Facebook

©2017 by VoidLance.