Splash! Dev Log 23

I haven't posted an update in a while, but I have been doing work on the game on some days. Most updates at this point would have been much of the same, as I was really just making new levels using the same mechanics in different ways. I'm currently working on level 15, and it won't be long before I've got all the levels I want to make finished. The next steps after finishing the levels are to add some more story content and context, optimise the running of the game by removing unused assets, and make a menu system to handle the startup and possibly in-between levels of the game. I might be able to make a makeshift loading screen by placing a widget on screen before loading the next level, seeing as the plugins I have for making loading screens don't work.

5 views0 comments

Recent Posts

See All

Perfect TCG Starter Decks Released!

You can now buy all three starter decks for Perfect TCG on The Game Crafter, links are available on the page linked below. VoidLance is also planning to get them in stores, as well as the first booste

Splash! Dev Log 22

I decided to implement a little more danger for level 9 and beyond, in the form of a spike trap to kill the player whenever they touch it. The initial thought was to use it to limit the height of the

Splash! Dev Log 21

I took quite a long time trying to figure out how to get the gate to lift up properly (which I actually never got to happen, but we'll get to that later) and ended up putting it aside for a while as m



  • Facebook

©2017 by VoidLance.

VoidLance™ says: Please do not attempt to download any content for free. It is not okay.