Splash! Dev Log 6

Not much done today, I loaded up the game to see what needed doing and noticed that one of the checkpoints wasn't labelled properly, so I changed that to make it work. I also prevented the game mode from saving gold except on dedicated save points because the gold wasn't being saved between levels and I already knew all the variables were being reset to 0 every time I opened a level. I also added a hovering arrow above the level gate to make sure players know where to go. It looks like this:



I can't remember if I did anything else today to be honest, but as I was swapping out an old broken collectible item for the new one, I somehow broke something else and now a new save is created every time the game opens for some reason, so the opening text never shows. It also means that I load in from the same place each time regardless of any checkpoints I've passed.

10 views0 comments

Recent Posts

See All

Splash! Dev Log 23

I haven't posted an update in a while, but I have been doing work on the game on some days. Most updates at this point would have been much of the same, as I was really just making new levels using th

Perfect TCG Starter Decks Released!

You can now buy all three starter decks for Perfect TCG on The Game Crafter, links are available on the page linked below. VoidLance is also planning to get them in stores, as well as the first booste

Splash! Dev Log 22

I decided to implement a little more danger for level 9 and beyond, in the form of a spike trap to kill the player whenever they touch it. The initial thought was to use it to limit the height of the